Resume
I’m a game designer and writer with over thirteen years of experience creating AAA, F2P, and premium indie games. Experienced in a variety of platforms, I specialize in making memorable moments for delighting players. My career has also given me experience in storytelling, design mentorship, and building teams from the ground up.
Skills
Level Design
Mission Design
Narrative Design
Rapid Prototyping
Compelling Dialog
Leadership
Self-Motivation
Tools
Unreal Engine 5
Blueprint
Unity Engine
C#
Adobe Photoshop
Maya
JIRA
Awards
PAX East 2020 - Hidden Gems of PAX East - Selection
PAX East 2020 - Indie Mega Booth - Selection
2018 Bit Awards - Best Style - Nominee
2014 - Kabam Internal Game Jam - 1st Place
2008 - OLPC Game Jam - 2nd Place
Select Experience
Level Designer - Remote
July 2025 - January 2026
Designed and prototyped levels for ‘GRAFT’, a story-driven survival horror RPG.
Created grey box prototypes and scripted level behaviors in Unreal Engine 5 using Blueprint.
Worked closely with the team to create stealth gameplay focused on a unique 'stalker' type enemy.
Harebrained
Senior Mission Designer - Remote
May 2023 - March 2025
Designed, prototyped, and implemented missions for ‘Wonder Woman’, making use of the proprietary Nemesis System. Collaborated across multiple disciplines to bring prototypes to life in the game’s open world.
Proposed a design, inspired by the narrative’s story, for the final boss fight of 'Wonder Woman' which was described by team leads across disciplines as ‘fantastic.’
Designed missions and combat encounters for both linear region stories and procedural open-world gameplay.
Designed flexible and modular verbs to be performed in missions while maintaining DC Comics’ strict brand integrity for characters. This greatly expanded the variety of gameplay in missions, increasing replayability.
Created concise, and cross-functional missions documentation that became the gold standard for the missions team.
Monolith Productions
Senior Game Designer - Remote
June 2022 - December 2022
Worked with a small team rapidly iterating on more than five separate game prototypes, leading to two distinct vertical slice demos on an unannounced digital party game.
Led the rapid development of two unique game prototypes, selected to be part of the party pack demonstrated to our publisher.
Mentored a junior designer, whose own game prototype was also selected to be in the publisher demo.
Exploding Kittens
Founder, Game Designer, Writer, and Producer - Remote
August 2016 - June 2022
Founded and led the independent game studio, Joy Manufacturing Co. LLC to ship its first game ‘Ambition: A Minuet in Power’.
Proposed, designed, and documented every system in ‘Ambition: A Minuet in Power’, including coding the original prototype and using an in-house visual scripting language.
Wrote the entire script of ‘Ambition: A Minuet in Power’, consisting of over 350,000 words and containing six diverse love interests.
Organized the creation of a successful Kickstarter campaign which raised $61.5k with over 1,000 backers.
Recruited, managed and led a multi-disciplinary team of eight, working remotely across multiple time zones.
Successfully located investors, and negotiated a publisher agreement.
Joy Manufacturing Co. LLC
Game Designer – San Francisco, CA
April 2015 - July 2016
Continued to support ‘The Godfather: Five Families’ and ‘Dragons of Atlantis’. Assumed additional design and support responsibilities for ‘Kingdoms of Camelot’. Performed systems design on an unannounced Unity mobile game.
Rock You Inc.
Associate Game Designer – San Francisco, CA
July 2014 - March 2015
Extended the life of ‘The Godfather: Five Families’ and ‘Dragons of Atlantis’ by creating new units, features, and map locations. This allowed both games to remain profitable for 2 years longer than original expectations.
Kabam
Education
BFA | Electronic, Time-Based Media - Pittsburgh, PA
August 2005 - April 2009
My final project, an original folk card game called ‘The Village’ was selected to lead the graduation presentation
Collaborated on an early XR ‘tag’ game played with webcams, laptops carried in wearable trays, and QR codes
Carnegie Mellon University
Side Quests
Hobbies include tabletop RPGs, tabletop wargames, fiction writing, teaching martial arts, and wearing niche Japanese fashions
IGDA Mentor Cafe volunteer for three years
Dual national of the United States and the United Kingdom