GRAFT
Unreleased Project
(Approved Portfolio Materials Available Upon Request)
Game Info
Genre: Single Player Survival Horror RPG
Expected Platforms: PC
Release Date: Unannounced
Engine: Unreal 5
Work Summary
Position: Level Designer
Created gray box prototypes and scripted level behaviors in Unreal Engine 5 using Blueprint.
Collaborated with the team to create stealth gameplay focused on a unique 'stalker' type enemy.
Stalker Prototype Level
I took on responsibility for a ‘Resident Evil Village’/’Alien: Isolation’ inspired level focused on stealth and evading a singular, overwhelmingly powerful enemy. The objective was to create a tense ‘cat and mouse’ scenario. The main challenge was making a level centered on unproven mechanics and an enemy that was in a very early stage of development.
To prepare for gray boxing the level in Unreal 5, I wrote an initial level treatment, breaking the necessary story beats down into discrete moments. I then used Google Drawings to expand that initial level treatment into a 2D level map. This made the gray boxing process a lot smoother.
Designed a multilayered stealth level with multiple routes, vantage points and puzzles that tutorialized the unique mechanics of the level while maintaining an air of tension.
Tested and implemented new stealth mechanics via visual scripting in Blueprint.