Dragons of Atlantis
Game Info
Genre: Social Multiplayer Strategy Game
Platforms: Web Game
Release Date: February 15th, 2011
Shut Down Date: February 13th, 2019
Work Summary
Position: Game Designer
Helped design the Abyssal Palace outpost, a submersible defensive base which could help safeguard player resources while they were offline.
Designed the Tempest Stronghold outpost, which housed a pair of twin dragons with different combat specialties. Sending one of these dragons alongside the Tempest Cabal troops would grant the troops powerful bonuses, making them a troop whose stats could be altered to fit the player’s needs.
Designed the Crimson Citadel map tiles, special raid locations that encouraged cooperative PvE play in a predominantly competitive PvP game. This release proved to be an extremely popular piece of evergreen content that acted as both a necessary ‘economic sink’ as well a new way to enjoy the game.
Rebalanced the Spectral Ruins outpost, a change that was extremely divisive at release. However, through community outreach it was accepted as a good and necessary change.
Took over the responsibility of all writing in the game, including marketing copy.